How many minigames are in Machine Party?

Machine Party has 15 minigames. Each simulation changes the objective, hazard, or task, so read the current instruction before you move.

How to approach every simulation

Read the full instruction, identify what you control, and find the immediate danger. Complete the stated objective first; once you understand the round, you can play faster or interfere with other players when the situation allows it.

15 minigames and practical tips

1. Firearm Factory

Follow the recipe and bring each part back to your station. Assemble the firearm carefully, because finishing first lets you turn the completed weapon against players who are still searching for parts.

2. Stable Footing

Follow the safe-tile prompt and leave room for other players to move or push. Keep track of the remaining tiles, plan the next reachable space early, and avoid stacking the whole group on one route.

3. Debris Platforms

Clear incoming debris before the platform becomes overloaded. Throw junk away from your own space or onto an opponent's platform, but watch for incoming objects that can knock you down.

4. Lethal Rebound

Track the moving razor-sharp discs and the nearest players at the same time. Stay in open space where you can adjust sideways, and push only when you have a clear escape from the saw hazards.

5. Chisel Gauntlet

The target shape appears briefly, so divide it into simple regions before sculpting. Work from the outer edges, recheck the back and bottom, and stop to compare before submitting because an extra cut is hard to recover from.

6. Minefield simulation

Use the sonar information to navigate the minefield and reach the end. The machine behind the group keeps moving forward, so scan a short section, advance, and leave enough space to avoid being pushed onto a mine.

7. Wrong Way

Focus on the correct steps shown for the current round. Move deliberately and avoid copying another player unless their route matches your instruction.

8. Cigarette-smoking simulation

Too much smoke makes you cough, while too little is inefficient. Use short inhalations to find a steady rhythm, watch the cigarette shrink, and recover your timing instead of overcorrecting after a cough.

9. Inside Job

Track the syringe and the infection risk at the same time. Identify whether the current instruction wants you to use, avoid, or respond to the syringe before making your move.

10. Tunnel Hazard

Enter a green nook completely before the train arrives. Keep a second nook in mind, make sure no part of your body remains exposed, and secure safety before trying to push another player out.

11. Duck Hunt

Runners must reach the exit while the hunter tries to stop them. Body shots are survivable, but headshots are lethal. Runners should spread across different lines and use the hunter's recoil or reload window to advance.

12. Table Manners

Stop eating whenever the host looks toward you. Use a clear eat-and-stop rhythm, push forward during safe windows, and keep the same discipline on the final bites instead of getting greedy.

13. Spinebreaker

Pass the timed device to another player before it triggers. Pick the next receiver as soon as the device reaches you, stay within throwing range, and move after the pass so it cannot be returned immediately.

14. Forklift Certified

Move four crates into the deposit area and count each delivery once it crosses the scoring line. Plan for the forklift's wide turning radius, align before pickup, and use a clear route instead of fighting through the busiest lane.

15. Filter

Confirm which operator you control, then follow the sorting rule: Burn art and recycle technology. Aim for 100% accuracy, and after one error reset your rhythm on the next item instead of speeding up to recover lost progress.

Standard sequence and Arcade mode

Standard play uses the full 15-minigame collection with the normal presentation. Arcade mode creates a shorter session with ten random simulations, randomized rounds, and no intro or outro.

FormatWhat you getBest for
Standard sequenceThe full 15-minigame collection and normal presentationA complete session
Arcade modeTen random simulations with randomized roundsA faster, replayable session

Seven challenging minigames

Minefield simulation

Sonar information and the route demand attention at the same time. Make one move at a time, check the sonar again, and keep the endpoint in mind.

Chisel Gauntlet

The cube segments create a heavy reading task. Call out the current segment, complete it, and then reassess instead of trying to memorize the whole sequence at once.

Duck Hunt

The headshot requirement rewards calm aim. Let the target settle, use a clear callout if teammates are involved, and prioritize accuracy over speed.

Table Manners

Finishing the meal can become chaotic when several players act at once. Split responsibilities and complete one part cleanly before everyone changes targets.

Tunnel Hazard

The last nook is easy to lose sight of while the tunnel becomes busy. Keep a clear route to the endpoint and avoid crowding the same path as another player.

Spinebreaker

The timed device creates constant pressure. Decide roles quickly, communicate short actions, and recover from mistakes without adding panic inputs.

Filter

The 100% accuracy target leaves little room for careless decisions. Read every prompt fully and use a steady pace from start to finish.

Minigame FAQ

How many minigames are in Machine Party?

There are 15 minigames.

Does Arcade mode include all 15 simulations?

No. Arcade mode selects ten random simulations, randomizes their rounds, and removes the intro and outro segments.

Which minigames should beginners practice first?

Start with the rounds that reward clear reading and controlled movement, then spend extra time on Minefield simulation, Chisel Gauntlet, Duck Hunt, Table Manners, Tunnel Hazard, Spinebreaker, and Filter.

How to Play Machine Party